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CARLOS SANDOVAL
RECENT
WORK
THE
THRESHOLD STATEMENT
ABOUT CV
MEXTOYS
Germany, 2003-2004, 80 Minutes
Three Percussions, dance, tape and two
video-interludes
With the kind collaboration of Yolanda Gutierrez
Premiere:
2003, Hochschule fur Musik und Theater,
Hamburg
Further performance: 2003, Goldbekhaus,
Festival Eigenarten, Hamburg
Commission by Festival Eigenarten and Culture
Ministry of Hamburg
Curator HMTH: Peter Hammel
Performers: Diego Espinoza, Trinidad
Martinez, and Jose Garcia
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Mextoys
grew out of
La Pasión según
la gente — the same vision,
stripped to its material core.
If La Pasión revealed
the Passion play as a collective
game that everyone agrees to
play while knowing it's fake,
Mextoys asked what a
game actually is: an automated
behavior, a learned repetition,
a body doing what it was
programmed to do.
Three
percussionists play Mexican
popular
toys — manual automata,
butterfly toys, superhero
figures, airplane toys, carousel toys — not as props but as
instruments, with the same
seriousness a child brings to
play before he knows the
difference between playing and
performing. The toys refer to
something specific: the early
automated learning produced by
mass elementary education
systems, the body trained to
imitate before it learns to
think. A dancer moves through
the same logic, interacting with
the percussionists. Two video
interludes divide the piece into
three parts.
The videos
are non fiction, no
staging. A popular street
celebration in Mexico. Naked
bodies playing and having sex,
unselfconsciously, with the same
repetitive logic as the toys, a
brief silent take of people
dancing at a party: without
music, the dancing bodies reveal
themselves as machines, their
movements suddenly legible as
programmed behavior rather than
expression. Mextoys
deliberately echoes sex toys:
the mechanization of intimacy is
not separate from the
mechanization of play, of
learning, of desire.
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Mextoys: Video
Interlude 1
Adult content |
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Mextoys: Video
Interlude 2
Adult content |
What
the stage theatricalizes,
the video documents. What
the video documents, the
stage handles differently.
Some elements belong only to
one world, some cross
between them — but the two
worlds never fully coincide.
The audience sits at the
threshold between fiction
and document, unable to
resolve them into a single
frame. The piece does not
help.
Mextoys was my first
fully realized multimedia
piece, and the first in
which I consciously placed
humans as machines at the
center — not as a metaphor
but as an observable
condition. Looking at humans
is like looking at a machine
zoo. Mextoys was
where I first realized the
nature of my relationship to
society.

Mextoys: a toy in-between
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