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Coatlicue's
head is split. Two serpents rise and face
each other — forming, together, a single
face. It is a harelip on a cosmic scale: the
cleft that should not be whole, the opening
that generates rather than closes.
This series originates
from an early AI portrait system that
iteratively projected arbitrary
images—sometimes non-figurative objects—onto
the visual language of Renaissance
portraiture. Through a small number of
nested transformations, the system collapsed
noise into symmetry, texture into flesh, and
ambiguity into a face. The process did not
preserve identity; it erased it, converging
instead on a historically conditioned ideal.
The resulting images
were used as the basis for this ink-drawings
series. By translating algorithmic outcomes
back into hand-drawn form, the work reverses
the direction of generation: from
computational certainty to human gesture.
Line, hesitation, and omission re-enter
where the system had already resolved form.
In Leporinas I treat AI as a
sculptural tool rather than a creative
partner—an instrument that removes variance
until a culturally inherited image remains.
This series is an act
of
AI archaeology—the exploration of
earlier versions of portrait-generation
systems whose behavior differed markedly
from today’s deterministic tools, and a
fictional Mexican archeology, where
Coatlicue (first drawing) was an
Universal Leporina. I was born five
kilometers from where that sculpture was
found, about 15 generations back.
This was the
first time I used interrupted AI process as
a sculptural tool. It would not be the last.
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